Nonexternal Base mesh - Sandra 2023 - Blender
$25+
$25+
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NonExternal
NB: This comes as a single .blend file, since its using hair particles and blender shaders. Might make separate obj/fbx with baked textures IF there's demand for it.
LAUNCH DISCOUNT : " BASEMESH10 " FOR 10$ OFF!
My most recent base mesh. Amazing if you want to skip retopology and just get sculpting a humanoid character.
Comes with prepacked UVs, hair, simple skin shader, Auto-eye and rigged.
Is optimized for Cycles, but can be used in EEVEE
NOTE: This is made in 3.4 so you need to change the Mix nodes for the shaders if you use a older version
Blender contains:
Sandra base mesh (My current base mesh that I use)
- Auto Rigger pro ADDON (FREE version, needed to use the rig)
- Auto eye by Lucas Falcao (link bellow)
- Multiresolution layer with 2x Subdivision
- Simple eyelashes, Eyebrows and Hair, all in particle mode
- My simple Skin shader
Base mesh information:
Tris: 13.636
Verts: 6820
Quick and broad UV map setup - packed with 4K for Skin-color and roughness (DPI should be equal all over the mesh)
Credits
Auto eye: by Lucas Falcao
https://blendermarket.com/products/auto-eye
Retopology: MrHoggy
https://linktr.ee/mrhoggy
Tips/how I use it:
Disclaimer, this is an unorthodox and not intended use for Multires, but it works for my use case:
I often sculpt on a base mesh with multiresolution, to skip having to retopology every time I do a new model, cause it carries over the retopology. Which for blender only use can be tremendously time saving. For still renders i often apply the multires at the end in a pose, then work on it from there (beware, this last step is destructive, so make sure to do backups)
Benefits of this method:
- Excellent for a quick start to your character project
- Realtime/near Realtime when posing with multires turned off(This OFC depends on what you have attached to the rig)
- Saves hours of retopology.
- Flexible within the human like shapes
- It is possible to save multiresolution files and swap between edits (This requires that your base mesh is the very same and dont change - Apply base can/will break it)
Possible downsides:
- Topology is preset, so certain deformations in certain places wont look as smooth
- Not super optimized for games and export.
- Multiresolution has a tendency to bug out, break when doing certain things - like using shape keys
- Larger file size when using Multiresolution
License:
CC BY-NC 4.0 https://creativecommons.org/licenses/by-nc/4.0/#
This means you are allowed to use it and remix/edit it if
- Attribution - you give credit to my model
- Noncommercial
EXCEPTIONS :
I will allow exceptions for freelance artists to:
Earn money from animations and still renders as long as the base mesh is credited!
Requests for other use can be made by contacting me on discord: NonExternal#9999
15 sales
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7.51 MB
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